Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Balance] No more mutant chems (stims)

#1
Big Grin 
Mutants shouldn’t be able to use artificial chems (Stims, Buffout, etc.). They already have several advantages over humans: higher base health, armor with damage resistance, the ability to use any weapon (regardless of logic), and greater fear factor, both in receiving and inducing it.
A common mutant player response is, “But we have a larger hitbox.” However, a mutant still has roughly 40% more total survivability than a human with 70 DR (466.7 vs. 333.3).
Even if I got the advantage over a mutant, and injure it, it can still two tap me then take stims to heal back to full HP.
Captain of CGC Veterans Post 101
3
Reply



Messages In This Thread
[Balance] No more mutant chems (stims) - by Ambiguous Fruit-Fiend - 10-19-2025, 08:54 PM

Forum Jump:


Users browsing this thread:
1 Guest(s)