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Perk System

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Character Perks System
Rewarding serious roleplay and dedication



Table of Contents
  • 1.0: What Are Character Perks?
  • 2.0: How to Apply
  • 3.0: Application Requirements
  • 4.0: Mythic Perks
  • 5.0: Tier 2 Perks
  • 6.0: Tier 1 Perks
  • 7.0: Fodder Perks
  • 8.0: Custom Item Perks



1.0: What Are Character Perks?
Character Perks are special bonuses awarded to players who demonstrate exceptional dedication to serious roleplay. They provide roll bonuses and research boosts for specific in-game activities.
  • No limit to how many perks you can earn.
  • ✅ Multiple perks can apply to one project if relevant.
  • ❌ Same perks do not stack from different players.
  • ⚠️ Research boosts are hard-capped at 0.25x per project, even if your total perks would exceed this.

Example: Researcher Bob has Scrapper, Salvager, Laser Commander, and Gourmet perks. For a laser pistol project, he can apply:
  • Scrapper (gathering glass), Salvager (gathering wiring), Laser Commander (field testing) but NOT Gourmet is not relevant and cannot be applied.



2.0: How to Apply

To apply for a perk, you must:

  1. Fill out an application using this format.
  2. Elaborate on your character's story and how they developed this unique experience.
  3. Provide evidence that all events happened in-game OR write a 100+ word story on the forum's holotapes/RP section explaining how your character gained this skillset.



3.0: Application Requirements
Each perk tier has specific evidence requirements:


Fodder/Item Perks
  • 10 screenshots
  • 3 occasions minimum
  • Must be with different factions/people if applicable (ambushing NCR, DR, etc)

Tier 1 Perks
  • 20 screenshots
  • 4 occasions minimum
  • Must be with different sources, items, or situations (mining ores, scavenging stones, glass, sand, etc)

Tier 2 Perks
  • 40 screenshots
  • 5 occasions minimum
  • Different procedures or scenarios (e.g., check-ups, surgery, bullet removal for Doctor perk for instance)




Exclamation Important Notes:
  • Each perk requires its own individual application.
  • Perks that require other perks must still meet their own screenshot/occasion minimums.
  • Research project efforts can count! They must be accepted projects. You must explain how your work on the project helped you earn the perk and provide a link to the project.



4.0: Mythic Perks

(Requires Management+ approval. You may only have ONE Mythic Perk.)
  • Frontier Justice: Allows you to PK/CK someone anywhere, but you can also be PK/CK'd anywhere. Still requires a valid reason.
    • Requires: Tying Up Loose Ends + 5 of: Survivalist, Combatant, Butcher, Dodger, Steady Aim, Hasty, Vigilante, Ambusher
  • Wasteland Oppressor: Allows branding/torture without automatically giving the victim a PK or War reason (direct witnesses still can). A roll is required (50+ means you can); the victim must be released if failed roll, no mugging/enslaving.
    • [i]Requires: Tying Up Loose Ends; Butcher; Hacker OR Biologist; + 4 other Fodder perks[/i]
  • Master of None: 0.1x research boost to ALL projects. +10 to All Rolls.
    • [i]Requires: Jack of All Trades (Tier 2) + 12 completely different perks (at least 6 must be Tier 2)[/i]
  • Professional Expert: +30 INT and ignore solo research penalties entirely. Replaces the Scientist perk.
    • [i]Requires: 4 of (Scientist, Biologist, Chemist, Gun Nut, Doctor, Robotics Expert, Virologist, Inventor, Miner, Demolition Expert, Nuclear Physicist) + 5 accepted research projects[/i]



5.0: Tier 2 Perks

Perks stack with their lower-tier versions unless they specify they replace them.

Hacker
+10 to robot hack rolls



Scientist
+15 INT
Requirement: 2 of: Green Thumb, Robotics Expert, Doctor, Gun Nut, Virologist, Inventor



Doctor
0.05x medical research boost; +10 medical RP rolls


Tamer
+10 to taming creature rolls


Armor Smith
0.1x armor/clothing research boost


Gun Nut
0.05x projectile weapon research boost
Requirement: 2 of: Vigilant Recycler, Hand Loader, Grunt, Cowboy

Jury Rigging
+10 bonus to rerolls after a failure
Requirement: 1 of: Well Read, Historian, Librarian, Survivalist, Grease Monkey, Inventor

Robotics Expert
+10 to robot-related rolls



Chemist
0.05x chem research boost



Nuclear Physicist
0.05x energy/nuclear research boost
Requirement: Plasma Spaz, Laser Commander, Nikola Tesla

Demolition Expert
0.05x explosive research boost



Green Thumb
0.1x agricultural research boost



Jack of All Trades
0.05x all research boost; +5 to all rolls
Requirement: 6 completely different perks

Biologist
0.075x human/animal research boost


Historian
0.05x Old-World tech research boost


Big Leagues
0.075x melee weapon research boost



Grease Monkey
0.1x vehicle research boost


Power Armor Expert
+10 to Power Armor rolls


Inventor
0.075x custom project research boost




6.0: Tier 1 Perks

Computer Expert
0.05x terminal research boost

Plasma Spaz
0.025x plasma weapon research boost



Laser Commander
0.025x laser weapon research boost


Nikola Tesla
0.05x Tesla/Gauss weapon research boost



Cowboy
0.025x revolver/lever-action research boost



Grunt
0.025x automatic ballistic research boost



Hand Loader
0.025x ballistic ammo research boost


Vigilant Recycler
0.025x energy ammo research boost



Scrounger
0.025x research boost (wood, rubber, plastic, insulation)



Scrapper
0.025x research boost (metals, ores, stone, sand, glass)



Salvager
0.025x research boost (wires, chips, circuits, electronics)



Well Read
+5 INT


Gourmet
0.1x food research boost



Survivalist
0.05x wasteland/tribal research boost



Helping Hand
+10 when assisting someone's roll


Librarian
0.025x blueprint/book research boost


Virologist
0.075x virus/disease research boost



Hermit
0.1x SOLO research boost (must work alone)


Firestarter
0.05x fire-related research boost


Aquaboy
0.05x water/fishing research boost



7.0: Fodder Perks

Provide no bonuses. Solely for RP and are prerequisites for higher-tier perks.
  • Confirmed Bachelor/Cherchez La Femme: Combat vs. same sex.
  • Dodger: Defensive combat rolls.
  • Combatant: Requires 2 of: Hasty, Assailant, Steady Aim, Dodger.
  • Hasty: +5 to first combat RP action. Gain by winning rolls.
  • Lady Killer/Black Widow: Combat vs. opposite sex.
  • Butcher: Torture several people to death (no PK reason if done correctly).
  • Steady Aim: Gun combat RP (non-explosive).
  • Tying Up Loose Ends: Attacking your own faction members.
  • Ambusher: Conducting successful ambushes.
  • Vigilante: Stopping kidnappings.



8.0: Custom Item Perks

Create your own! These grant a +5 bonus to very specific tasks related to a unique item.
  • Requirements: Same as Fodder Perks (10 screenshots, 3 occasions).
  • Be Specific: The perk must be tied to a specific item and a specific task.
Good Examples:
  • Dr. Cat's Hammer: +5 to hammer rolls
  • Joe's Eyeglasses: +5 to typing rolls
Bad Example:
  •  Dr. Cat's Awesome Prosthetic: +5 to anything involving his hand



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Perk System - by Garrus - Yesterday, 12:12 AM

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